﻿#pragma once

#include "../MonsterObject.h"
#include "../../MirDatabase/MonsterInfo.h"
#include <vector>

using namespace Server::MirDatabase;
using namespace Server::MirEnvir;
namespace S = ServerPackets;

namespace Server::MirObjects::Monsters
{
    class FlameScythe : public MonsterObject
    {
    public:
        long long FearTime = 0;
        unsigned char AttackRange = 2;

    protected:
        FlameScythe(MonsterInfo *info);

        bool InAttackRange() override;

        void Attack() override;

        void ProcessTarget() override;
    };
}
